Tau Ceti Labs

Play with Science


Play With Science

We develop games based upon engineering simulations combined with engaging stories to create unique and immersive experiences.  We strive to create top-tier Sci-Fi content worth playing.

Our team has created a vast Sci-Fi universe to explore through deep story telling and complex characters.  Our lore explores a future of humanity finding its place among the stars, full of missteps and misfortune.

On the science side of our games, we have multiple Ph.D's ensuring accurate technological and scientific content.  Every game mechanic is developed to be engaging and fun while encouraging players to think through the science to gain an edge.

Tau Ceti Labs strives to create premium games that excite players about the potential of the future, complete with all the gritty detail that will be part of humanities expansion into the stars.




Julie Ann Emery

Actress, Director, Producer

Story Writer


Kevin Earley

Actor, Director, Producer

Business and Marketing


Christian Moe

Masters in Mechanical Engineering - University of California, Merced

Development lead
Multi-physics simulation developer

As a Masters student at UC Merced, Christian Moe gained experience developing multiple physics simulation solutions including fluid mechanics, thermodynamics, kinematics and radiative heat transfer.

Now graduated with a Masters in Mechanical Engineering, Christian is putting his wide ranging simulation experience to use developing and guiding developers to create realistic game mechanics for Tau Ceti Labs.



Allie Thomas

Game Art and Design - Ringling College

Art Direction
Hard Surface Modeling



Luke Reed

Ph.D. in Chemistry - University of California, Merced
Instructional Lab Coordinator

Chemistry and Materials Collaborator

While prone to igniting lithium, Luke has a deep knowledge of chemical processes. His expertise helps guide the team in ensuring scientific accuracy throughout the game mechanics and story.